Last page Update: 07/25/04 16:24:25
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irst,
create the picture of the stamp in a separate layer, look that the white
backround is a separate layer. The image i created was 800x600, the
stamp itself around 700x450 with the intention to later use it at around
the half of it's size.
Give the stamp the color you want it to have at the end, doesn't has to be exact, we'll fix the color at the end. I wrote the tut with the idea of later using the stamp on a white or light backround. |
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ow,
drop in the rust texture in a new layer.Before we do anything else, we should know what this texture is going to do for us and why it has to be this one. If you look closer at the rust texture
you'll see it has lots of tone variations which If your stamp has almost the same size
as mine (700x550pixels) then you can use the rust texture as it is. |
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he
rust-layer should be on top of the stamp-layer.Set the rust-layer on luminosity and group it with the stamp-layer, it should look now like my pic on the left. You can see on the picture the size of the darker spots, use it as orientation for the size on your project if it has another size. Not mad if the spots are a bit larger, but they really shouldn't be smaller. Merge both layers. You may want to save first or at least duplicate the layers in case you want to play with the rust texture later to adjust it's size. |
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elect
the just merged new layer and go to it's 'layer options' (2x click on
the layer).
For a start, set it's blend from 0:255 to 49:255 You'll see that the darker spots now vanish in chunks (hopefully). Hard paint or ink falls off in chunks, that's why we had to keep the spots in the rust texture at a certain size. If you didn't, and the spots turned out to small, you'll see only little spots and single pixels being cleared which looks crappy, unrealistic like in the second zoomed pic. In this case, stick your head in the fridge and think about it. Of course, it depends on the
theoretical size the piece you're working on would have in real life. If
it's supposed to look like a real standard stamp around -4x6 cm- you'll
need to have bigger chunks removed off the pic. In my case here, it's rather something you could see on a wooden box or paper from 7 to around 20cm long perhaps. Anyways, if you look a little closer
to the now blank parts you'll notice that mostly, they have a darker
border around them than the average tone of the stamp. Try to keep it. |
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e
do want a bit more control over the damage would i say. Ignore for now
the darker color on the pic at the left and work with yours as it is.
With the burn tool and a brush set to
30-50 hardness and 17 exposure (or whatever works best for you) we can
slowly darken the parts on which we want more damage. I went with the burn tool around the outher border of the frame since it would be the most exposed. With the dodge tool, you can repair parts you want undamaged. I usually let the shades i got from the rust texture do the job as they get darker, looks the most natural, unlike messing around 'by hand' cutting out stuff and the like. When done, we can duplicate the layer we have been working with and merge both layers again (original & duplicate). This way we can set the layer blend back to 0:255 With this done we can take care of the color, i already fixed it on the pic at the left. Moved the middle control of the levels to 0.75 to make it a bit darker and reduced the saturation by -30. The stamp itself is theoretically done now but we can add a bit more to it. |
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hen
paint/color falls off an inprint of it stays on the backround. This
happens on any backround that absorbs humidity. We can try to add this
effect to our stamp.
Since we were smart, we keeped the
first clean unedited version of the stamp picture in case anything
happens. We can take a duplicate of it and put it under the finished
stamp. The goal is to have the layer visible but only a bit and give it, if your stamp is red too, an orange color. Depending on your backround you may have to messa round a bit, in my case i just changed the hue to +25. If your stamp is is. green, try to go for a more pale and light green. |
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hen,
i added some gaussian blurr (only a bit). This gives the illusion the
paint has gone under the paper (if there were paper that is).
With the eraser set to 50% transparency and a large brush (200) i edited the layer, almost completely erased some parts and let mainly those untouched that are under the more damaged parts. |
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one, hmm if i
look at the pic now, i'd make the layer a bit less transparent, but
well, you get the idea. |
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ow
we're really done, if you're going to use the stamp rotate it a bit and
if it's only by a few degrees, it looks way more natural.
If you made it twice the size and size it down for use like i did, the proccess will soften the borders a bit which looks better than the hard borders you get from working at 1:1. Still, after sizing down i always run an unsharp mask with the standard PS settings. |
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f
you want to use the stamp on a black or very dark backround, it might
not look very thrilling, the fastest solution may be running filter.
I took the stamp layer alone, without
the transparent orange one, and ran a render/lightning effect over it. I'd give you the settings for the PS filter BUT i used the filter of MGX Pic. Publisher since i couldn't get it to look right with the PS one. If someone does, i'd happily put the proper settings here. |
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Back to the tutorials main
page. Don't link directly to this page, don't rip anything from here. (c) Mario Vazquez
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