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| HIPOLY |
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| LOWPOLY |
07/2004
~2000 triangles. Warhammer 40k Sororita sister of battle.
07/2004
Painted skin for the Sororita model.
05/04/2002 - 2692 triangles
his was done for Dungeon Siege and was supposed to be hovering connected with bridges. By the time they had released the mod tools i had moved on.
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| MISC NEXT-GEN ENVIRO PROPS |
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| BEFORE AND AFTERS |
This image shows Dark Sector before and after I took over environments.
The lower half of the screenshot shows Dark Sector as it was coming along (not my work).
The upper half (minus the car, lamps, tree and manhole) was what I managed to do withing a month, the time available to make an art style guide. The screenshot itself was taken at a later time, when stencil shadows were replaced by lightmaps etc.
I laid down the quality standards and techniques used, trained the other artists on how use them and helped them as best as I could within the time left to gain a better grasp for building architecture and creating interesting areas.
We couldn't affort making a custom texture for every building but I still wanted a rich amount of trims and decorations.
With the help of the programmers to write the basic shaders, this is what we ended up with.
An encounter before meeting me.
The encounter after a week of work.
The gameplay didn't have to change, the spaces, paths etc remain exactly the same in the new layout.
Also, all pieces are modular so the bridge, walls, industrial buildings etc can be expanded and reused.
After a week in the game engine.
The architectural geometry is all done from scratch plus, reusing doors/windows/props I had already done.
Not all textures in this encounter were done by me.

Did the train wagon too
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Ingame
The low poly went through too many hands before it was given to me to make the hipoly and final lowpoly of whatever i could come up with.
It was supposed to feel like a locomotive. Didn't have time to detail the lower side of it, but it wasn't seen in the cinematic anyway.
A small palm sized drone
The hero's small stealth ship, and my first ever hipoly model.
They were broken down into metal panels that I could combine to form any required shape and intersection.
They were broken down into metal panels that I could combine to form any required shape and intersection.
The different pannels that made up the catwalks
Your average SciFi computer/server thing.
Your average SciFi computer/server thing, ingame

Pannels used to build floors etc.
Personal computers didn't get very personal in the future.
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